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Halma regeln
Halma regeln












halma regeln

When a player’s counter culminates its move by landing on a rosette-marked cell, that player is entitled to an extra move and may roll again. If any legal move is available to a player, however, that move must be made. If the only move available to a player is to move forward to a cell occupied by a friendly counter or to a rosette-marked cell occupied by an enemy counter, that move is forfeit and the player must wait until the next turn to try and move again. Captures are not compulsory if there are other moves available to a player on that turn.

halma regeln

Once captured, a counter must then be reentered by the rules described above. An exception is a counter at a rosette-marked cell, which may not be captured. When a player’s counter lands at a cell occupied by an enemy counter that counter is captured and removed from the board. No more than one counter may occupy any cell. Counters move forward only along the route shown below: A player may have any number of their own counters on the board at one time, but the forward move points given by throw of the dice may not be split between two or more counters. When this happens, the player rolls again and may move a counter in by the new amount shown. Alternate turns entail a throw of the single six-sided die or a throw of the four half-cylindrical dice to govern movement of a single friendly counter using the guidelines shown in the table below:Ī counter may only be entered onto the board after the throw of a one or five on the cubical die (equivalently, a throw of one or zero flat sides up with the half-cylinder dice). Most reconstructions give each player five counters. Hardly any two reconstructions of the rules are exactly the same, although most authors agree on movement of the counters around the board and some degree of significance to the rosettes. Note that this game is indeed ancient and any reconstruction of its rules must be highly conjectural. The objective is to bear off all five of one’s counters before their opponent does so. The exact rules of this game are unknown to the author, but it is easy to notice the similarities in the board of this probably related game, called Asha. There are also artifacts of this game from Mesopotamia and Iran, but it was most common in ancient Egypt.Īmazingly, a very similar race game has survived to modern times at an isolated Jewish enclave called Cochin (Kochi) in South India. The oldest example of this game comes from Enkomi, Sri Lanka and is dated to about 1580 BCE. This board is very likely derived from the much older Royal Game of Ur.














Halma regeln